<?xml version="1.0" encoding="utf-8"?>
<GameData>
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        <Ailment Id="0"
                 String="0" />
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                 String="AILMENT_POISON" />
        <Ailment Id="2"
                 String="AILMENT_PARALYSIS" />
        <Ailment Id="3"
                 String="AILMENT_SLEEP" />
        <Ailment Id="4"
                 String="AILMENT_BLAST" />
        <Ailment Id="5"
                 String="AILMENT_MOUNT" />
        <Ailment Id="6"
                 String="AILMENT_EXHAUST" />
        <Ailment Id="7"
                 String="AILMENT_STUN" />
        <Ailment Id="8"
                 String="AILMENT_TRANQUILIZE" />
        <Ailment Id="9"
                 String="AILMENT_FLASH" />
        <Ailment Id="10"
                 String="AILMENT_FLASH" />
        <Ailment Id="11"
                 String="AILMENT_KNOCKDOWN" />
        <Ailment Id="12"
                 String="AILMENT_DUNG" />
        <Ailment Id="13"
                 String="13" />
        <Ailment Id="14"
                 String="AILMENT_SHOCKTRAP" />
        <Ailment Id="15"
                 String="AILMENT_PITFALLTRAP" />
        <Ailment Id="16"
                 String="AILMENT_VINETRAP" />
        <Ailment Id="17"
                 String="17" />
        <Ailment Id="18"
                 String="AILMENT_ELDERSEAL" />
        <Ailment Id="19"
                 String="AILMENT_SMOKING" />
        <Ailment Id="20"
                 String="20" />
        <Ailment Id="21"
                 String="AILMENT_FELYNETRAP" />
        <Ailment Id="22"
                 String="AILMENT_CLAW" />
        <Ailment Id="23"
                 String="AILMENT_CLAWFLINCH" />
        <Ailment Id="24"
                 String="AILMENT_BANISHINGBALL" />
    </Ailments>
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                 Capture="25">
            <Crowns Mini="0.9"
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                    Gold="1.20" />
            <Weaknesses>
                <Weakness Name="Water" />
                <Weakness Name="Ice" />
            </Weaknesses>
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                      String="PART_THROAT"
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                      String="PART_TAIL"
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                <Part Id="2"
                      String="PART_HEAD"
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                      String="PART_L_LEG"
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                    <Break Threshold="3" />
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                      String="PART_R_LEG"
                      TenderizeIds="6">
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                <Part Id="6"
                      String="PART_TAIL"
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        </Monster>
        <Monster Id="1"
                 Capture="20">
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                    Gold="1.23" />
            <Weaknesses>
                <Weakness Name="Dragon" />
                <Weakness Name="Thunder" />
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                      String="PART_TAIL"
                      IsSeverable="True">
                    <Break Threshold="1" />
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                      String="PART_HEAD"
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                    <Break Threshold="2" />
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                      String="PART_BODY">
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                <Part Id="3"
                      String="PART_L_WING"
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                    <Break Threshold="1" />
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                <Part Id="4"
                      String="PART_R_WING"
                      TenderizeIds="6,7">
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                 Capture="0">
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                    Gold="1.23" />
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                <Weakness Name="Dragon" />
                <Weakness Name="Water" />
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                      String="PART_REPEL"
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                      String="PART_HEAD">
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                <Part Id="2"
                      String="PART_BODY" />
                <Part Id="3"
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                <Part Id="4"
                      String="PART_L_ARM" />
                <Part Id="5"
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                <Part Id="10"
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                <Part Id="11"
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                <Part Id="12"
                      String="PART_EXHAUST_ORGAN_CRATER">
                    <Break Threshold="1" />
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                <Part Id="13"
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                    <Break Threshold="1" />
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                <Part Id="14"
                      String="PART_WEAK_L_SHELL">
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                <Part Id="15"
                      String="PART_WEAK_R_SHELL">
                    <Break Threshold="1" />
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        <Monster Id="7"
                 Capture="30">
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                    Silver="1.15"
                    Gold="1.23" />
            <Weaknesses>
                <Weakness Name="Fire" />
                <Weakness Name="Thunder" />
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                <Part Id="4"
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                <Part Id="5"
                      String="PART_ABDOMEN">
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            </Parts>
        </Monster>
        <Monster Id="9"
                 Capture="25">
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                    Silver="1.15"
                    Gold="1.23" />
            <Weaknesses>
                <Weakness Name="Dragon" />
                <Weakness Name="Thunder" />
            </Weaknesses>
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                      IsSeverable="True">
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                      String="PART_HEAD"
                      TenderizeIds="0,5">
                    <Break Threshold="2" />
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                      String="PART_BODY">
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                <Part Id="3"
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                      String="PART_R_WING"
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                <Part Id="6"
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        </Monster>
        <Monster Id="10"
                 Capture="25">
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                    Silver="1.15"
                    Gold="1.23" />
            <Weaknesses>
                <Weakness Name="Dragon" />
                <Weakness Name="Thunder" />
            </Weaknesses>
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                <Part Id="0"
                      String="PART_TAIL"
                      IsSeverable="True">
                    <Break Threshold="1" />
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                      String="PART_HEAD"
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                    <Break Threshold="2" />
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                    <Break Threshold="1" />
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                      String="PART_R_WING"
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                <Part Id="6"
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        <Monster Id="11"
                 Capture="15">
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                    Silver="1.15"
                    Gold="1.23" />
            <Weaknesses>
                <Weakness Name="Dragon" />
                <Weakness Name="Ice" />
            </Weaknesses>
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                <Part Id="0"
                      String="PART_TAIL"
                      IsSeverable="True">
                    <Break Threshold="1" />
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                <Part Id="1"
                      String="PART_HEAD"
                      TenderizeIds="0,5">
                    <Break Threshold="2" />
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                <Part Id="2"
                      String="PART_BODY">
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                <Part Id="3"
                      String="PART_L_WING"
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                    <Break Threshold="1" />
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                      String="PART_R_WING"
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                    <Break Threshold="1" />
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        <Monster Id="12"
                 Capture="20">
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                    Silver="1.15"
                    Gold="1.23" />
            <Weaknesses>
                <Weakness Name="Ice" />
                <Weakness Name="Water" />
            </Weaknesses>
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                <Part Id="0"
                      String="PART_HORNS"
                      IsSeverable="True">
                    <Break Threshold="1" />
                    <Break Threshold="2" />
                </Part>
                <Part Id="1"
                      String="PART_TAIL"
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                    <Break Threshold="1" />
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                      TenderizeIds="0,4" />
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                    <Break Threshold="1" />
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                      String="PART_L_WING" />
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                 Capture="15">
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                    Silver="1.15"
                    Gold="1.23" />
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                <Weakness Name="Ice" />
                <Weakness Name="Water" />
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                <Part Id="0"
                      String="PART_HORNS"
                      IsSeverable="True">
                    <Break Threshold="1" />
                    <Break Threshold="2" />
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                <Part Id="1"
                      String="PART_TAIL"
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                      TenderizeIds="0,4" />
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                      String="PART_BODY"
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                    <Break Threshold="1" />
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                      String="PART_L_WING" />
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                      String="PART_R_WING" />
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                <Part Id="8"
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        </Monster>
        <Monster Id="14"
                 Capture="0">
            <Crowns Mini="0.9"
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                    Gold="1.23" />
            <Weaknesses>
                <Weakness Name="Fire" />
                <Weakness Name="Water" />
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            <Parts>
                <Part Id="0"
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                    <Break Threshold="1"
                           HasConditions="True"
                           MinFlinch="1"
                           MinHealth="15" />
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        <Monster Id="15"
                 Capture="0">
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                    Silver="1.15"
                    Gold="1.23" />
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                <Weakness Name="Dragon" />
                <Weakness Name="Water" />
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                      IsSeverable="True">
                    <Break Threshold="1" />
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                    <Break Threshold="3" />
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                      TenderizeIds="1">
                    <Break Threshold="3" />
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                 Capture="0">
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                    Gold="1.23" />
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                <Weakness Name="Thunder" />
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                           MinHealth="15" />
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                    <Break Threshold="2" />
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                 Capture="0">
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                    Gold="1.23" />
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                 Capture="0">
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                    Gold="1.23" />
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                <Weakness Name="Water" />
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                           MinHealth="20" />
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                 Capture="20">
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                 Capture="20">
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                 Capture="20">
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        <Monster Id="63"
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                <Weakness Name="Fire" />
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        <Monster Id="64"
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                <Weakness Name="Dragon" />
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        <Monster Id="65"
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                <Weakness Name="Ice" />
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        <Monster Id="67"
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        <Monster Id="68"
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        <Monster Id="69"
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        <Monster Id="70"
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        <Monster Id="80"
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        <Monster Id="89"
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        <Monster Id="90"
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                <Part Id="9"
                      String="PART_L_WING">
                    <Break Threshold="1" />
                </Part>
                <Part Id="10"
                      String="PART_R_WING">
                    <Break Threshold="1" />
                </Part>
                <Part Id="11"
                      String="PART_TAIL" />
            </Parts>
        </Monster>
    </Monsters>
</GameData>